Documentation + User Guide


COMPARISON TO CONCEPT DOCUMENT:

The basic controls mentioned in the concept have been implemented in the game, those being player movement and the ability to freeze time in an area. Moving platforms and the ability freeze them was implemented from the concept document but pushable objects or time mechanics were not implemented as they risked me running out of time.

WEEK 12 TESTING FEEDBACK:

Didnt do the week 12 testing session.

ASSET LIST:

Scenes: The menus and levels in the game prototype

Images: Images used for the level select so users can get an idea of the level layout before entering the level

scripts: controls for player,moving platforms, level transition and freezing field spawning

prefabs: Player and freeze field were made into prefabs as they would remain the same over all levels and if anything needed to be changed I wouldnt need to go through all the level scenes to update them.

GUIDE:

The name of the game is Borrowed Time and it is a platforming game that gives the player the ability to freeze time in an area to help them navigate the levels. Moving is done with A and D the move left and right, W to jump and left mouse click to create a freezing field on the screen where the mouse clicked.

Leave a comment

Log in with itch.io to leave a comment.